♻️GPUs Recycling
Turn unwanted cards into chances at better hardware! Card recycling lets you gamble duplicate or low-tier cards for a shot at upgrades.
How It Works
The Process
Odds & Outcomes
Success Rate: 20% ✅
Card upgrades to the next rarity tier:
Common → Uncommon
Uncommon → Rare
Rare → Double Rare
Double Rare → Very Rare
Very Rare → Super Rare
Super Rare → Mega Rare
Mega Rare → ??? (Already max tier, cannot upgrade further)
Failure Rate: 80% ❌
Card is permanently destroyed.
Economics
Cost Structure
FREE
Comparison to Booster Packs
Booster Pack
250 WATT
Yes - get 1 random card
None
Recycling
~150 WATT
No - 80% chance of losing card
High
Recycling is FREE but risky!
Strategy Guide
When to Recycle
✅ Good Times to Recycle:
You have 10+ duplicate commons
Farm is full and you need space
You're late-game with only high-tier cards
You have excess low-tier cards clogging inventory
❌ Bad Times to Recycle:
You have few total cards
You're early game and need quantity
You just bought packs (wait to see what you need first)
Cards are currently staked and earning
What to Recycle
Best Candidates:
Excess commons — If you have 20+ Budget GPUs, recycle half
Duplicate uncommons — Keep 5–10, recycle the rest
Any card below your farm average — If your farm is all Rare+, recycle uncommons
Never Recycle:
Your only active farming cards
Rare or better cards (unless you have many duplicates)
Cards you just bought without testing first
Unique IDs you haven't seen before
Batch Recycling Strategy
Small Batch (1–5 cards): Test the system. Low risk, low reward. Good for learning.
Medium Batch (10–20 cards): Statistical averages start to apply. Expect ~3–6 successes. Reasonable risk/reward.
Large Batch (50+ cards): Whale strategy. Expect ~15 upgrades on 50 cards. Clear out inventory fast.
Probability Math
Expected Value
Recycle 10 Common Cards:
Cost: ~1,500 WATT (if 150 WATT per card)
Expected Successes: 3 cards (20%)
Result: 3 Uncommon cards (36 hashpower total)
Expected Failures: 7 cards destroyed
Buy 10 Booster Packs:
Cost: 2,500 WATT
Expected Result: 5 Common, 2.5 Uncommon, 1.5 Rare, 0.6 Double Rare, etc.
Total Hashpower: ~100–150
Break-Even Analysis
Recycling Commons to Uncommons:
Lose 80% → 7 cards destroyed (28 hashpower gone)
Win 20% → 3 cards upgrade to uncommon (36 hashpower gained)
Net: +8 hashpower for ~1,500 WATT
Buying 6 Booster Packs for 1,500 WATT:
Expected: 3 Common, 1.5 Uncommon, 0.9 Rare
Net: ~50 hashpower for ~1,500 WATT
Verdict: Booster packs are usually better for total hashpower. Recycle for inventory management and space optimization.
Example Scenarios
Tips & Warnings
Future Improvements
Last updated