♻️GPUs Recycling

Turn unwanted cards into chances at better hardware! Card recycling lets you gamble duplicate or low-tier cards for a shot at upgrades.


How It Works

The Process

1

Select Cards

Choose 1–128 cards from your collection.

2

Commit

Transaction locks in your choices.

3

Wait

2-slot minimum delay for randomness security.

4

Reveal

Each card has a 20% chance to upgrade to the next rarity tier.

5

Outcome

Cards either upgrade or are destroyed.


Odds & Outcomes

Success Rate: 20% ✅

Card upgrades to the next rarity tier:

  • Common → Uncommon

  • Uncommon → Rare

  • Rare → Double Rare

  • Double Rare → Very Rare

  • Very Rare → Super Rare

  • Super Rare → Mega Rare

  • Mega Rare → ??? (Already max tier, cannot upgrade further)

Failure Rate: 80% ❌

Card is permanently destroyed.


Economics

Cost Structure

  • FREE

Comparison to Booster Packs

Method
Cost/Card
Guaranteed Result
Risk

Booster Pack

250 WATT

Yes - get 1 random card

None

Recycling

~150 WATT

No - 80% chance of losing card

High

Recycling is FREE but risky!


Strategy Guide

When to Recycle

✅ Good Times to Recycle:

  • You have 10+ duplicate commons

  • Farm is full and you need space

  • You're late-game with only high-tier cards

  • You have excess low-tier cards clogging inventory

❌ Bad Times to Recycle:

  • You have few total cards

  • You're early game and need quantity

  • You just bought packs (wait to see what you need first)

  • Cards are currently staked and earning

What to Recycle

Best Candidates:

  • Excess commons — If you have 20+ Budget GPUs, recycle half

  • Duplicate uncommons — Keep 5–10, recycle the rest

  • Any card below your farm average — If your farm is all Rare+, recycle uncommons

Never Recycle:

  • Your only active farming cards

  • Rare or better cards (unless you have many duplicates)

  • Cards you just bought without testing first

  • Unique IDs you haven't seen before

Batch Recycling Strategy

  • Small Batch (1–5 cards): Test the system. Low risk, low reward. Good for learning.

  • Medium Batch (10–20 cards): Statistical averages start to apply. Expect ~3–6 successes. Reasonable risk/reward.

  • Large Batch (50+ cards): Whale strategy. Expect ~15 upgrades on 50 cards. Clear out inventory fast.


Probability Math

Expected Value

Recycle 10 Common Cards:

  • Cost: ~1,500 WATT (if 150 WATT per card)

  • Expected Successes: 3 cards (20%)

  • Result: 3 Uncommon cards (36 hashpower total)

  • Expected Failures: 7 cards destroyed

Buy 10 Booster Packs:

  • Cost: 2,500 WATT

  • Expected Result: 5 Common, 2.5 Uncommon, 1.5 Rare, 0.6 Double Rare, etc.

  • Total Hashpower: ~100–150

Break-Even Analysis

Recycling Commons to Uncommons:

  • Lose 80% → 7 cards destroyed (28 hashpower gone)

  • Win 20% → 3 cards upgrade to uncommon (36 hashpower gained)

  • Net: +8 hashpower for ~1,500 WATT

Buying 6 Booster Packs for 1,500 WATT:

  • Expected: 3 Common, 1.5 Uncommon, 0.9 Rare

  • Net: ~50 hashpower for ~1,500 WATT

Verdict: Booster packs are usually better for total hashpower. Recycle for inventory management and space optimization.


Example Scenarios

1

Early Game Commons Cleanup

Situation: You're Level 4, have 20 commons, only 10 slots.

Action:

  • Keep best 10 commons staked

  • Recycle other 10 commons

Expected: 3 uncommon upgrades, 7 destroyed Result: 10 staked commons + 3 new uncommons = 13 cards, still fits in future Level 5 farm

2

Late Game Optimization

Situation: You're Level 10, all Rare+ cards except 15 extra commons.

Action:

  • Batch recycle all 15 commons

  • Expected: 4–5 upgrade to uncommon

  • Recycle those uncommons again

  • Expected: 1–2 upgrade to rare

Result: Turned junk commons into usable rares or cleared space

3

The Gambler's Fallacy

Situation: Player recycles 5 commons, all fail (destroyed). Player thinks "I'm due for a win!" and recycles 10 more, all fail.

Lesson: Each recycle is independent, 20% chance each time. Don't chase losses. Set a budget and stick to it!


Tips & Warnings

✅ Do This
  • Recycle in batches for better statistical outcomes

  • Keep at least 2 copies of cards you like

  • Recycle low-tier duplicates you don't need

  • Set a recycling budget (e.g., max 10% of WATT on recycling)

❌ Don't Do This
  • Recycle your only good cards

  • Chase losses after bad luck

  • Recycle right before a farm upgrade

  • Recycle cards you just bought without testing


Future Improvements

Potential future recycling features
  • Tiered recycling fees (higher fee = better odds)

  • Bulk recycling discounts

  • "Guaranteed upgrade" option at higher cost

  • Card fusion (combine 2 cards into 1 better card)

Community feedback will shape future mechanics!

Last updated