💰Game Economics
Understanding the economic engine behind Hashpower Mining helps you make better strategic decisions.
Circular Economy ⭕
The game operates as a self-sustaining circular economy:
Fee Structure
SOL Fees
Initial Farm Purchase
0.5 SOL
Staking Pool (SOL rewards)
Transaction Fees
~0.000005 SOL
Solana Network
WATT Fees
Booster Pack (1 card)
250 WATT
Farm Upgrade Level 2
1,000 WATT
Farm Upgrade Level 10
256,000 WATT
Card Recycling (varies)
FREE
Burn Mechanism
🔥 Auto-Burn on Every Transaction
Every WATT spent in-game triggers an automatic burn using Solana’s token::burn
instruction.
This keeps the token deflationary while rewarding both the treasury and referrers.
Example
// Simplified example
let total_spent = 10_000; // WATT
let burned = total_spent * 0.80; // 8,000 WATT burned
let referrer = total_spent * 0.10; // 1,000 WATT to referrer
let treasury = total_spent * 0.10; // 1,000 WATT to treasury
token::burn(8_000); // Permanently removed from supply
token::transfer(1_000, referrer_wallet); // Reward to referrer
token::transfer(1_000, treasury_wallet); // Added to treasury
Treasury Management
Treasury Inflows (10% of all spending)
Sources:
Booster pack purchases
Farm upgrades
Card recycling fees
Any future game features
Treasury Outflows
Uses:
Staking pool token rewards
Possible community events and airdrops
Marketing and partnerships
Protocol development fund
Emergency reserves
Economic Sustainability
How the Game Survives Post-Emission
After Day 60, mining emissions end. How does the economy continue?
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