💰Game Economics

Understanding the economic engine behind Hashpower Mining helps you make better strategic decisions.


Circular Economy ⭕

The game operates as a self-sustaining circular economy:

1

Players earn WATT

Players earn WATT by staking hardware cards.

2

Players spend WATT

Players spend WATT on booster packs and farm upgrades.

3

80% of spending is burned 🔥

85% of spending is burned, reducing total supply.

4

10% goes to treasury & 10% to referrer

10% goes to the treasury for rewards and the staking pool. 10% to Referrer

5

Cycle continues

Cycle continues with decreasing supply and sustainable rewards.


Fee Structure

SOL Fees

Action
Cost
Destination

Initial Farm Purchase

0.5 SOL

Staking Pool (SOL rewards)

Transaction Fees

~0.000005 SOL

Solana Network

WATT Fees

Action
Cost

Booster Pack (1 card)

250 WATT

Farm Upgrade Level 2

1,000 WATT

Farm Upgrade Level 10

256,000 WATT

Card Recycling (varies)

FREE


Burn Mechanism

🔥 Auto-Burn on Every Transaction

Every WATT spent in-game triggers an automatic burn using Solana’s token::burn instruction. This keeps the token deflationary while rewarding both the treasury and referrers.

Example

// Simplified example
let total_spent = 10_000; // WATT

let burned = total_spent * 0.80;     // 8,000 WATT burned
let referrer = total_spent * 0.10;   // 1,000 WATT to referrer
let treasury = total_spent * 0.10;   // 1,000 WATT to treasury

token::burn(8_000);                       // Permanently removed from supply
token::transfer(1_000, referrer_wallet);  // Reward to referrer
token::transfer(1_000, treasury_wallet);  // Added to treasury


Treasury Management

Treasury Inflows (10% of all spending)

Sources:

  • Booster pack purchases

  • Farm upgrades

  • Card recycling fees

  • Any future game features

Treasury Outflows

Uses:

  • Staking pool token rewards

  • Possible community events and airdrops

  • Marketing and partnerships

  • Protocol development fund

  • Emergency reserves


Economic Sustainability

How the Game Survives Post-Emission

After Day 60, mining emissions end. How does the economy continue?

1

Staking Pool Remains Active

  • SOL rewards from farm purchases (permanent)

  • Treasury WATT distributions

  • Players continue staking for income

2

Secondary Market Trading

  • Players trade cards P2P

  • Rare cards gain value

  • Collection completion incentive

3

Treasury Distributions

  • Treasury holds 10% of all spent WATT

  • Can distribute to players via events, seasons, etc.

  • Long-term sustainability fund

4

Season 2

  • New emission schedule

  • New cards or mechanics

  • Continued game evolution

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